Sunday, November 3, 2013

Resume and Website Overhaul

First things first, I've hated my resume for a long time now.

There will be 2 versions, first up is the new copy for the Graphic design one NOT the game version

Suggestions are very welcome

The smart artist is the one who will adapt and excel in many creative roles. Over the years, I’ve worked in graphic design, the game industry, motion graphics, animation, and studio management. I’ve been on teams that were all male, except me, teams that were all female, and teams that have been a mixed group. I’m the artist who is a jack of all trades, the person people go to in order to solve a problem or get them out of the tight spot, and I’ll keep doing that for any team. As always, I’m hoping to further my creative knowledge with a new opportunity.

Work Experience
Graphic and UI Designer/Animator /Product Management: January 2013 - present
Responsible for UI design, graphic design, motion graphics, animations, branding, package design, and webinar creation for this medical company. Able to create work while respecting HIPAA regulations as was as brand specifications.

Happy Giant
Artist: October 2012-November 2012
Created UI assets, icons, breakable objects, powerups, collectibles, etc - to help wrap up their new IOS game.

2D/3D Artist: February 2011-October 2012
Created assets for social, mobile and console games including vector art, concept drawings, 3D models, animations, UI development, level building in Unity, reviewing and editing work from outsourcing teams, sprint planning, and optimizing levels.

Everyscape / SuperTour
Production Studio Lead: April 2008-January 2011
Managed a studio of up to twenty artists. Created artistic content for higher end clients. Pioneered methods to decrease our cost per image - from $150 per image to $25 an image - while increasing our productivity through additional training and peer support for each artist. Acted as a liaison between our studio, engineering, sales, marketing, and upper management.

Everyscape / SuperTour
Senior Studio Artist: July 2006-April 2008
Built virtual tours for various properties, and/or entire cities. Digitally enhanced panoramas, and created the animations between areas. Provided template website creation for private companies. Was one of the top two producers in the studio. 

Advanced Technology & Manufacturing Center
Animator/Web Page Design: January 2006-May 2006
Created a Submarine On Board Training program in Flash, for this facility who was contracted by the US Navy.

Intern/Jr. Designer: Summer 2005
Designed logos, posters, flyers, and mailers. Created designs and branding for Harvard Pilgrim, cgMagazine (published Fall 2005), and Spirolls.

Computer Proficiency-Mac and PC
Adobe Creative Suite (Photoshop, Lightroom, Illustrator, Indesign, After Effects, Premiere, Flash - CS2 through CS5)
Promotion 6
Maya (2008 through 2012)
ZBrush (4R4)
Headus UV Layout
Topogun 2.00
FinalCut Pro
Microsoft Office (Powerpoint, Word, Excel, & Outlook)
Unity 4.0
Marmoset ToolBox

Published Games
Wreck It Ralph  (Nintendo 3DS, Nintendo DS, Nintendo Wii) - 11/02/2012
AxeMan Mobile  (IOS, Android) - 4/26/2012
Apples to Apples  (XBLA, PSN, Facebook, Mobile) - 12/07/2011
Monster High: Ghoul Spirit  (Nintendo DS, Nintendo Wii) - 10/11/2011
Puss in Boots  (Nintendo DS) - 10/25/2011
Gremlins  (Nintendo DS) - 11/18/2011

Certificate in 3D Modeling and Animation
Center for Digital Imaging Arts at Boston University
Graduation Date: March 2009
Area of Study
3D Modeling, Texturing, and Animation
using Maya and Photoshop

BFA in Visual Design
University of Massachusetts Dartmouth
Graduation Date: May 2006
Area of Study
Electronic/Multimedia Imaging

Chelmsford, MA. 01824

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